11/10/2022 0 Comments How many bugs in a box game downloadThis bug is game breaking, if the mod-by-mod workaround is not done manually. This is easy to do with a mod in the CS, but is tedious with a large mod load list, and it would be great not to have to worry about patching mods you download. For Oblivion, Wrye fixed this in the Bashed Patch feature of Wrye Bash, which appears to just change the fog setting from 0.0 to 0.001. But a number of mods also have this problem. This notably happens in Tribunal in the Dome of Serlyn. You sometimes see only light fixtures and the player's hands, but all other features of the room are obscured. The fog bug notably happens with nVidia graphics cards when the fog density parameter for an interior cell is set to 0.0, the room is displayed as a blank screen. Symptom: Players with nVidia graphics cards will notice some interior cells render as a blank screen. The following bugs are related to the Morrowind game engine's graphics, shaders, and other such related issues. Morrowind Code Patch adds a warning message so player will be aware that there are too many savegames. It's probably best to keep it under a couple hundred files.įix: Easy for user to control by limiting number of saves, moving them elsewhere, or archiving them. In any case, the test clearly shows that it's a bad idea to keep too many saves in the saves directory. Since the problem appears to be some sort of buffer overflow/memory corruption, it's possible that the problem actually starts when the total number of plugins + saves exceeds 1024, but visible signs of the corruption don't start to show until a little after that, in some cases 1039. Interestingly, the total number of saves and mods (1039) during this test is pretty close to the magic number 1024 (a number often chosen by programmers as an array size). (This user also had 148 active game files/mods while testing.)Īs the number of saves increases, the errors change and graphic corruption starts to occur, particularly with the Load Game menu. In one test, as shown below, at 891 save files, the savegame loaded ok, but at 892 you start to get errors:Ĩ92.BAD ("QuestName info in Journal "XXX" has no name string.")Ĩ93.BAD ("Could not locate info 'NNN' for Dialogue 'XXX'.")ĩ16.BAD (load menu corruption + "Could not locate info 'NNN' for Dialogue 'XXX'.")ĩ17.BAD ("Model Load Error: in menu_thick_border.NIF.") + load menu corruption If you get beyond a certain number of saves (which may be dependent on the total number of active mods), then Morrowind starts to give fatal load errors. Symptom: Keeping more than N saves in the Saves directory causes fatal load errors. However, most times when Morrowind is about to crash the game will freeze and save a "Restore" file that you can then load from the load menu. This is caused by a bug in the data sorting algorithms of the engine the buffers simply overflow and empty, the engine tries to access data that is gone, and halts.įix: There seems to be no way to avoid this, except saving regularly. Sometimes, Morrowind simply crashes when you haven't saved your current game for a while. Symptom: The player just wanders about and suddenly, Morrowind crashes without any reason. The following bugs occur in relation to savegames. You could have to do it each time you reboot your system since it is a default driver. That should make your tilde key work again. If you're running Morrowind on Vista or later, try uninstalling Microsoft eHome Infrared Transceiver, if you find it listed in the Human Interface Devices tab in the Device Manager menu of the System and Maintenance option of the Control Panel. Reboot is required for the changes to take effect. You might need to uncheck "Show compatible hardware" when looking for that driver. One way to fix this is to manually change the driver for that device to
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